Articles on Video games
Displaying 21 - 40 of 434 articles
I worked at RuneScape from 2008 until 2014, and the questions that were on my team’s minds at the time are still relevant now
An overnight update to Counter-Strike 2 erased billions of dollars in valuable digital assets that players had accumulated. The law gives them almost no recourse.
The acquisition of EA for US$55 billion is a continuation of similar consolidation trends that have been seen across the creative sector, including music, film and television.
The video game company is being acquired for a record-breaking US$55 billion. Despite being named ‘The Worst Company in America’, why is it so in-demand?
Games with ‘loot boxes’ should be classified for over-15s – but a new study shows many of the most popular mobile games completely ignore the rules.
Bullet casings found at the scene of the shooting were inscribed with various messages linked to online gaming and meme subcultures.
Almost 60% felt that they do not play enough games to consider themselves a ‘gamer’ and more than 30% would be embarrassed to call themselves one.
Two films that play with time, an environmental art show, a guilty streaming pleasure and a cosy game
Gamifying the fight against dangerous medical misinformation.
Targeting adult NSFW video games could have knock-on effects on queer creators and sexual education content.
With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.
PBS KIDS produces popular age-appropriate programs. It also has a website and multiple apps with games and activities.
Even if you suspect a fake, here’s what to consider before accusing someone of using AI to create art, music or writing.
New research highlights how game makers can design for trans-inclusivity – because if we want trans joy in the world, we will have to design for it.
As video games such as ‘Black Myth: Wukong,’ with strong religious themes, gain popularity, a course uses the interactive experience to teach students about the role of religion.
A political scientist – with a penchant for gaming – explains how Minecraft, League of Legends and Civilization VII can help teach key international relations concepts.
Still Wakes The Deep keeps players on edge like an interactive narrative horror movie, requiring quick thinking and problem-solving skills.
Video games are a very different media from films, with different functions and representational strengths and weaknesses that make adaptations challenging.
Is China winning over Western youth through its cinema, video games and TikTok.
Buildings are designed in games with real architectural principles.


















