Articles on Gamers
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Almost 60% felt that they do not play enough games to consider themselves a ‘gamer’ and more than 30% would be embarrassed to call themselves one.
With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.
We saw Sony adjust prices for the PS5 mid-generation in response to production costs. So there’s no reason to assume the Switch 2 price will remain static.
Video game companies often time the release of their most popular titles for the holiday season. Now is the time to reflect on the political economy of video games and which games we buy.
The many visual errors in the latest Pokémon games have led to an unexpected glitch-chasing frenzy.
Tears of the Kingdom doesn’t hand hold, with the narrative full of abstract and surreal moments that keep players guessing.
Despite calls to boycott the game by trans activists, the game has proved wildly popular – particularly among Black gamers.
Vampire Survivors distils the essence of compelling ‘just-one-more-go’ design to create an extremely satisfying game.
In its simulation of real world living, without real world limits, The Sims offers players the chance to embody characters that represent their true selves.
Even though the typical mobile gamer is a middle-aged woman, ageist stereotypes about gamers continue to circulate.
The modern home is a digital home – so why are mothers who game so overlooked?
A former video game executive offers advice on how to land a job in the industry.
Games can help players practice important skills related to civics and public life, like communication, empathy and compassion, critical thinking, and problem-solving.
More than just an entertaining way to pass the time, some players have found that some video games can change how they see the world.
Combating sexism and other forms of harassment in online videogames comes down to community standards.
Apple Arcade and Google Stadia may threaten a sector that spawned the likes of Farmville and Angry Birds. Developers can build better communities in response.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
We recently set up a Foldit competition between gamers, undergraduate students and professional scientists. The winner might surprise you – and offer important possibilities for scientific research.
Is there a way to objectively measure players’ subjective enjoyment of any given video game?
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.



















