- Lecturer in International Business, University of the Sunshine Coast
Jacqueline's research focuses on narrative brands, which includes video games, television and movie series that exist as both creative works and products with consumer expectations borne out of a deep emotional attachment. Jacqueline’s research sits in that creative-commercial intersection and explores the consequences of consumer expectations and attachments. She has a particular interest in the marketing and brand management of video games and also explores the emotional attachments consumers develop to human and other digital media brands.
Experience
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2025–presentSenior Lecturer in International Business, University of the Sunshine Coast
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2022–2024Lecturer in International Business, University of the Sunshine Coast
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2021–2022Associate Lecturer in International Business , University of the Sunshine Coast
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2020–2021Associate Lecturer in Marketing, University of the Sunshine Coast
Education
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2025CQU, Graduate Certification in Business Administration (Leadership)
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2020Curtin Universitiy, Graduation Certificate in Tertiary Teaching
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2019University of the Sunshine Coast, PhD (Marketing)
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2015University of the Sunshine Coast , Bachelor of Business (Honours)
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2014University of the Sunshine Coast , Bachelor of Arts/Bachelor of Business
Publications
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2023'It's almost a full-time job just marketing your own book’: Understanding Novelists Marketing Knowledge and Practices, Creative Industries Journal
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2023‘The theatre was dark’: exploring regional Australian theatre’s resilient response to COVID-19, Regional Studies
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2023The Final Word on sports podcasts: Audience perceptions of media engagement and news consumption, Media International Australia
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2023Investigating consumer perceptions of brand inauthenticity in a narrative brand ending, Journal of Product and Brand Management
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2022Rethinking crime fiction readers, Creative Industries Journal
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2022Exploring player understandings of historical accuracy and historical authenticity in video games, Games and Culture
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2022Exploring how players use emergent narrative in strategy games, Entertainment Computing
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2022Developing professional networks: the missing link to graduate employability, Education+ Training
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2021A Hierarchy of Acceptable Changes for Audiences of Nostalgic Narrative Media Brands, International Journal on Media Management
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2021In a story-driven game, if the ending sucks it can ruin the whole franchise”: evaluating a narrative brand’s crisis recovery, Leisure/Loisir
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2021Exploring lack of closure as a brand transgression, Journal of Consumer Marketing
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2021Developing professional networks: the missing link to graduate employability, Education + Training
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2021The Female Video Game Player-Character Persona and Emotional Attachment, Persona Studies
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2021Exploring emergent co-creative narrative in a strategy video game brand, Journal of Media Business Studies
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2020Exploring the forced closure of a brand community that is also a participatory culture, European Journal of Marketing
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2020The effect of a brand transgression on a politician’s brand resonance: the case of Kevin Rudd, Journal of Political Marketing
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2020“I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character”: Investigating Videogame Players’ Emotional Attachments to Non-Player Characters, Game Studies
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2018“Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy, Bulletin of Science, Technology & Society
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2018Media fans’ alignment with branding: A rich and under-explored research domain, Journal of New Business Ideas & Trends
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2017Flow and Pokémon GO: The Contribution of Game Level, Playing Alone, and Nostalgia to the Flow State, e-Journal of Social & Behavioural Research in Business
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2014An examination of the four factors of brand resonance and their theoretical application to video games, The Journal of New Business Ideas & Trends
Grants and Contracts
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2022Investigating Authors' Knowledge of Marketing
- Role:
- Investigator
- Funding Source:
- YES Research Scheme
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2022Investigating unfair business practices in the digital marketing industry
- Role:
- Investigator
- Funding Source:
- Australian Small Business and Family Enterprise Ombudsman
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2022Endeavour Foundation VR Cybersickness Project
- Role:
- Investigator
- Funding Source:
- Endeavour Foundation
Professional Memberships
- Digital Games Research Association (DIGRA)
- Higher Education Research and Development Society of Australasia (HERDSA)
- Australian & New Zealand Marketing Academy
- Digital Games Research Association Australia (DIGRAA)
Research Areas
- Marketing (1505)
- Communication And Media Studies (2001)
Contact Jacqueline for
- General
- Media request
- Speaking request
- Consulting / Advising
- Research collaboration
- Research supervision
- Location: Sunshine Coast, Australia
- Article Feed
- ORCID
- Joined