Articles on Video game design
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With college students less likely to read through a full textbook than they once were, video games can help keep them engaged.
China could be considered the sleeping lion awakening in the global gaming industry. And there’s plenty of ‘soft power’ to be exerted through its ventures.
Cosy, personal games, as I discovered, can change the lives of the people who make them and those who play them.
In the game, power is found in a natural world that is not tampered with or controlled – just as in Jansson’s stories.
Why are we drawn to video games where we have to complete tasks that, in real life, may be unappealing or boring? Here are four games that show how the mundane can be made extraordinary and surreal.
Our academics review the finalists ahead of the announcement of the winner on December 7.
Tears of the Kingdom doesn’t hand hold, with the narrative full of abstract and surreal moments that keep players guessing.
I’m a game design researcher focused on creating systems that allow games to be played by anyone. There cannot be a better example of that than The Legend of Zelda: Tears of the Kingdom.
Vampire Survivors distils the essence of compelling ‘just-one-more-go’ design to create an extremely satisfying game.
In its simulation of real world living, without real world limits, The Sims offers players the chance to embody characters that represent their true selves.
Game making is an art form that many aren’t intimately familiar with. Unlike other creative practices, game makers must create the rules and laws that govern and shape player behaviours.
The success of the metaverse – whether people use it or not – will rely heavily on the environments that are created.
Authentic use of history in games is not about claims to accuracy, but about transparency.
The recent acquisition is the largest in video game history. Here’s what it will mean for players, developers and the future of video gaming
While China has taken steps to rein in the playing of video games among students during the school week, a U.S. scholar makes the case for why the games should be featured more prominently in school.
A history professor describes how student-designed video games have transformed his classroom and provided a substitute for academic essays.
Google’s Stadia and Apple Arcade will rattle the gaming world this year. Both aim to solve current limitations, but as user experience improves, issues around connectivity and cost arise.
As Netflix plans additional choose-your-own-adventure TV movies, a game designer explains how they’re made and the long history of audience-directed fiction.
Rockstar Games’s latest release has set a new precedent for realism, but living the “every day” in games can easily test our patience.
A reflection of its own time, the iconic arcade game planted the seeds of today’s video game culture.


















