Articles on Multiplayer gaming
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With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.
For decades extremist groups – especially the far right – have used gaming and game-adjacent platforms to try to radicalise gamers.
No longer seen as gaming loners sitting in basements on stacked up pizza boxes, video game players are finding meaningful social connections despite physical isolation.
Google’s Stadia and Apple Arcade will rattle the gaming world this year. Both aim to solve current limitations, but as user experience improves, issues around connectivity and cost arise.
A self-taught AI beat humans at their own game – here’s how they did it.
As adults we often trivialise the value of play. But playing games lets us play with possibilities, see how they play out – and exploring alternative realities helps us see the familiar in new ways.
Bo, aged nine, wants to know why adults think video games are bad.
Nick Xenophon wants to crack down on first-person shooter games, which he claims are a form of gambling. But his stance oversimplifies the way these games are played.
Many think that men are simply better than women at video games. Researchers recently compared performances of male and female gamers to determine if there’s truth to this assumption.
How did we go from videogames played in bedrooms to watching live in front of an audience of millions?
Baseless claims about the damage done to kids’ development create needless panic. And they distract from legitimate, evidence-based concerns with which parents need to engage.










