Articles on Gaming industry

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With live service games, players are learning that what they’ve really bought is not a game but access to it. And, evidently, that access is something that can be revoked. (Unsplash/Samsung Memory)

‘Stop Killing Games’: Demands for game ownership must also include workers’ rights

With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.
A man plays the Chinese action role-playing game ‘Black Myth: Wukong’ during its launch day in Hangzhou, in eastern China’s Zhejiang province, on Aug. 20, 2024. STR/AFP via Getty Images

Video games teach students in this class how religion works in the modern world

As video games such as ‘Black Myth: Wukong,’ with strong religious themes, gain popularity, a course uses the interactive experience to teach students about the role of religion.
Google’s Stadia will be available through the Google Chrome web browser, on smartphones, smart televisions, tablets, and through Chromecast. dronepicr/Wikimedia Commons

Apple Arcade and Google Stadia aim to offer frictionless gaming, if your NBN plan can handle it

Google’s Stadia and Apple Arcade will rattle the gaming world this year. Both aim to solve current limitations, but as user experience improves, issues around connectivity and cost arise.
Women still only make up a small percentage of the Australian game development industry. What’s being done to change this? from www.shutterstock.com

More women are becoming game developers, but there’s a long way to go

Women are making inroads in the gaming industry but progress is slow. We need more flexible workplaces, and perhaps even hiring quotas, to fix the gender imbalance.

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