Articles on Violent video games
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Historical games let us engage with the past, but what matters is how they frame this history, and what they ask players to do.
Even fake guns can be dangerous if they are mistaken for real ones by the police or other armed adults.
For decades extremist groups – especially the far right – have used gaming and game-adjacent platforms to try to radicalise gamers.
Examining the digital kids that populate virtual gameworlds can reveal a lot about the role of the child in contemporary society.
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
The Australian Classification Board has “refused classification” for at least four videogames in recent months. Such bans show the introduction of an R18+ classification was not a win for players.
Mentally ill, white supremacist video game-playing men are pushing rates of mass homicide ever higher in the US? The real data is more nuanced than common misperceptions suggest.
On the whole, results from psychology research studies don’t support a direct connection between playing violent video games and aggressive behavior.
As a federal school safety commission searches for ways to lessen school violence, a psychology professor advises the commission that focusing on violence in entertainment media is a waste of time.
For years, there have been questions about research showing connections between playing violent video games and aggressive behavior.
Teaching fear and avoidance of technology may protect people from negative consequences. But it also prevents them from finding, and benefiting from, productive uses of new innovations.
Bo, aged nine, wants to know why adults think video games are bad.
Two researchers interviewed military members and vets to see what role first-person shooters played in their lives – before, during and after their enlistments.
Victorians revelled in images and descriptions of murder and mutilation which would today be regarded as shocking.
There is agreement that violent video games lead to aggression. But one can’t accurately predict a rampage shooting based on exposure to violent video games or any other single factor.
Baseless claims about the damage done to kids’ development create needless panic. And they distract from legitimate, evidence-based concerns with which parents need to engage.















