Articles on Gaming
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Perhaps the strongest argument for Great Expectations as evidence of Dickens’ potential as a videogame writer are its multiple endings.
Over 85 million people played The Sims in 2024.
The Sims normalised the idea that games didn’t need to be won to be fun.
The Sims’ players can enjoy a gaming experience that’s as diverse as they are.
All of these games are easy to get hooked on. And best of all, they don’t require hours of commitment or any prior gaming experience.
Grand Theft Auto 6 is already winning awards and it’s not even out yet
Games can help us to imagine a better world with family and friends, and to highlight the collective actions that are most needed to tackle climate change.
COVID might have closed the theatres but the show went on in Grand Theft Auto.
In China, many people see video games as ‘spiritual opium’. However, laws restricting young people’s play have proven difficult to enforce in practice.
Australia is set to ban kids under 16 from social media. Depending on the definition, online games with social features could be in the firing line – which would be detrimental.
While it is fair to say that Warhammer 40k has so far been underrepresented in science fiction circles, it seems the tide is finally starting to turn.
Our research found high rates of tech-based abuse – so our team is designing a new AI tool to detect and document toxic comments.
The release of Sony’s new console comes at a difficult time for consumers.
Novels have provided source material for games for years. Here are four examples of games that wear their literary inspirations on their sleeves.
China could be considered the sleeping lion awakening in the global gaming industry. And there’s plenty of ‘soft power’ to be exerted through its ventures.
A large survey showed links between gaming and wellbeing and found a way to show cause and effect – that even owning a gaming console improved wellbeing.
Shakespeare’s work has been adapted into video games many times, most notably in Elsinore (2019), and has also been the subject of multiple game-making contests.
A history professor recounts how being indoors during the pandemic led him to rediscover his fondness for video games – and to bring it into the classroom as well.
Sharply restricting kids’ use of digital media is linked with problematic internet use — but it is still unclear why.
The gaming platform Roblox generated over US$2 billion last year. As the company aims to change how people interact online, we need to pay attention to the new digital futures being created.



















