Articles on Gaming
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I’m a game design researcher focused on creating systems that allow games to be played by anyone. There cannot be a better example of that than The Legend of Zelda: Tears of the Kingdom.
Meta and Pico lead the field with their VR headsets, ChatGPT continues its inexorable rise and new engine developments are pushing the boundaries of the video game experience.
Despite calls to boycott the game by trans activists, the game has proved wildly popular – particularly among Black gamers.
Vampire Survivors distils the essence of compelling ‘just-one-more-go’ design to create an extremely satisfying game.
The game that’s all about jumping comes alive in a film where the story is secondary to celebrating decades of Mario.
Cold war intrigue and an international legal fight were behind one of the most popular video games ever.
The Last of Us proved that there is a very large audience with a healthy appetite for authentic and purposeful LGBTQIA+ representation. How do game designers respond?
If the VR industry is to experience the kind of growth that will make it worthy of the billions of dollars that have been invested in it, we need to view the metaverse as public infrastructure.
Recent events have forced fans to reconcile their love of Dungeons & Dragons with the reality that the game’s owner, Wizards of the Coast, is a large corporation with commercial interests at heart.
To maintain its competitive edge, the owners of Dungeons & Dragons are proposing changes to the ownership of the game’s intellectual property and the way it makes money.
Far from high adrenaline combat or difficult puzzle solving, cosy gamers seek respite in their choice of games – but where did the trend come from? A gaming expert explains.
From augmented reality to hitting an escape room, here’s how to keep yourself – and your senses – occupied this summer.
Accessibility can be a major barrier between people with disabilities and their favourite games.
Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
Even though the typical mobile gamer is a middle-aged woman, ageist stereotypes about gamers continue to circulate.
The games industry is evolving with the changing values of its players.
Australian governments appear to implicitly accept that illegality comes with the territory of legal casinos.
The growing leisure gap has a huge impact on women’s ability to engage with the board game hobby.
Netflix and TikTok were both first-movers, but unlike larger businesses they haven’t diversified their services very much. It seems they’re starting with gaming.
Scams in both the crypto gaming and blockchain space more broadly are increasing.



















