Articles on Gamification
Displaying 1 - 20 of 32 articles
Ukraine’s government says its system of rewarding points to troops for successful strikes is ‘delivering results’.
Help a little bean knit socks while getting your own work done – win, win.
AI’s potential needs to be explored through experimentation. But this works best if managed under controlled environments.
Is the increasingly gamified trading environment equipping new investors with the skills and confidence to build a strong financial future, or is it designed to exploit their weaknesses?
There’s a good reason why an increasing number of businesses are using games and challenges to attract customers - they work.
One reason to-do lists are useful is because we are more likely to remember things we haven’t completed yet.
New research reveals the hidden costs of ‘gamification’.
A streak can motivate you to keep on keeping on with behaviors ranging from praying to running to sharing pictures on social media. Here’s what goes into making them so compelling.
Using technology to screen job applicants might be faster than reading CVs and face- to-face interviews but the most suitable candidate could be overlooked.
War is changing, but the laws that govern it stay the same.
Netflix and TikTok were both first-movers, but unlike larger businesses they haven’t diversified their services very much. It seems they’re starting with gaming.
The use of “gamification” in stock trading and other apps raises new legal challenges. Existing legal tools should be adapted to meet these challenges.
New research suggests gamifying neighbourhoods could encourage people to travel more actively.
Video gaming is often seen as a distraction for students. So the challenge is to distract students back towards learning – and video games provide the perfect model.
Researchers wanted to bridge the gap between traditional beliefs and Western understanding of the pandemic to provide strategies to reduce the risks.
Robinhood’s trading app uses features commonly found in video games and casinos to make investing more fun, which also obscures the real risks involved.
From step counters and active video games to apps for exercisers and tech-enabled gear, there are a lot of ways to combine your workouts with your digital life.
Applying elements of gaming to the way people work together can spark imaginative new ways of thinking and problem solving.
The supervised, structured and balanced use of Minecraft could allow students to fully benefit from the potential of this game to build skills and increase motivation.
The marketisation of higher education is just a symptom of what’s wrong with universities.

















