Articles on Video game industry
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The acquisition of EA for US$55 billion is a continuation of similar consolidation trends that have been seen across the creative sector, including music, film and television.
Fiverr’s game development ecosystem serves as a microcosm of larger concerns about labour practices in the gaming sector.
No video game workers are currently unionized in Québec, but a new labour partnership is looking to change that.
Soundtrack music is a big part of the video game experience and is now being celebrated in popular musical concerts that reach new audiences.
Why are we drawn to video games where we have to complete tasks that, in real life, may be unappealing or boring? Here are four games that show how the mundane can be made extraordinary and surreal.
Video game companies often time the release of their most popular titles for the holiday season. Now is the time to reflect on the political economy of video games and which games we buy.
For years, the biggest video game publishers have operated under the assumption that compelling stories and captivating characters don’t offer a good return on investment.
Tears of the Kingdom doesn’t hand hold, with the narrative full of abstract and surreal moments that keep players guessing.
More and more artists and filmmakers are exploring the aesthetic and narrative possibilities of making films inside video games. Here’s why.
Vampire Survivors distils the essence of compelling ‘just-one-more-go’ design to create an extremely satisfying game.
In its simulation of real world living, without real world limits, The Sims offers players the chance to embody characters that represent their true selves.
In an important step for an industry that has been accused of exploitative working conditions for decades, video game workers in Edmonton recently voted to unionize for the first time in Canada.










