Articles on Pokemon Go
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The game’s tenth anniversary highlights how player communities and shifting ownership are shaping its next chapter.
If you ever felt nauseous, fatigued or disoriented after using your phone or computer, you may be experiencing a condition similar to motion sickness.
The performing arts sector will need to change after the pandemic. This new venture is a glimpse of how it might look.
Tech companies have big plans for augmented reality, but all of them involve huge amounts of surveillance of our everyday lives.
Apple Arcade and Google Stadia may threaten a sector that spawned the likes of Farmville and Angry Birds. Developers can build better communities in response.
The digital overlays of Pokémon Go reinvented Sofia’s everyday experiences of mundane spaces. And she became an outstandingly super-cool grandmother in the eyes of her grandson, Diego.
It’s withstood the test of time, and it’s leading people to get out of the house, travel around and spend more time with their families.
From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
In-app purchases and ‘loot boxes’ in mobile games deliver easy cash for developers and publishers of digital games - and kids are easily sucked in.
One year on from the launch of Pokémon Go, its mainstream decline has left behind a thriving scene.
Who owns culture in the real-virtual world of augmented reality?
From the discovery of gravitational waves, to the Pokémon Go phenomenon to the Census debacle, it’s been a big year in science and technology.
Since spawning a global craze, Pokémon Go has shed a third of its players, while downloads have dried up. What did the developers do wrong, and what can others learn about keeping gamers happy?
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.
The Apple business model is failing. Its ability to keep customers confined to the company’s ecosystem cannot be sustained because of the rise of apps and other online platforms.
Apps, games and technologies like Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.
What happens when games and social media infiltrate society to the point that we all become avatars and anonymous usernames?
The minds of Pokemon trainers have been manipulated using basic behavioural science.
The spontaneous success of Pokémon Go shows how powerful internet memes can be.
You might worry that people care more about what’s on their smartphone than what’s in their local wildlife park. But what if we could get them to care about both at the same time?



















