Articles on Meta
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New recommendations on how to fix the issue of COVID misinformation don’t go far enough.
For the metaverse to work, people need to own their virtual bodies and possessions and be able to spend money. The same cryptographic technology behind bitcoin will make that possible.
People may think of the metaverse as virtual, but the harm terrorists and extremists could do is very real.
A number of legal cases were brought forward by regulators this year, in a bid to hold major tech companies accountable.
Meta felt the heat in 2021 as whistleblower revelations, congressional ire and demands for data knocked the company back on its heels. Here’s a look at research into the problems Meta poses for society.
Today’s social media is plagued by racism and sexism. Without intentionally building the metaverse to be inclusive, it will be, too.
Social media firms in Europe are well on the way to a thousand cuts.
To be meta about Meta would involve reflecting upon the fact that Facebook is a company that designs technology around people.
Research from Meta and some scientists shows no harm from social media, but other research and whistleblower testimony show otherwise. Seemingly contradictory, both can be right.
Facebook’s rebranding as Meta is an attempt to reposition the company as poised to move into virtual reality networks.
Pressure is mounting on Congress to take action on Facebook. Our panel of experts offers their top priorities: user control of data, banking-like oversight and resources to close the digital divide.
The commitment applies to the social network, but not necessarily to the metaverse.
In order to effectively regulate data-intensive, privately held global infrastructure like Facebook, human rights needs to be a primary focal point.
Corporate rebranding is fundamental to the spread of metacapitalism which uses increasingly sophisticated technology to shape, exploit and profit from human interaction.
This (virtual) reality is still probably many years away.
Facebook’s parent company is now called Meta, as part if its move to embrace the metaverse - the blurring of the online and real worlds via virtual and augmented reality technologies.















