Articles on Gaming
Displaying 181 - 200 of 218 articles
Brain stimulating headsets are being enthusiastically taken up by gamers aiming to boost performance. But there are risks, particularly for children or those vulnerable to mental health problems.
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.
The Olympics are an opportunity for eSport to drive a new social movement.
Cities seeking to attract creative industries have relied heavily on the cluster concept. New research suggests a technology-driven transformation of how the sector works calls for a new approach.
Apps, games and technologies like Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.
You might worry that people care more about what’s on their smartphone than what’s in their local wildlife park. But what if we could get them to care about both at the same time?
Pokémon’s new augmented reality app reveals the challenges we’ll face when robots and other autonomous technologies become commonplace.
Many digital games claiming to simulate evolution are inaccurate. These errors can undermine the games’ potential educational benefits.
Gaming is a way to connect to family members. Those relationships can improve mental and physical well-being, in addition to creating meaningful personal bonds.
An experiment providing interactive games for orang-utans is showing the potential for digital technology to enrich the lives of zoo animals.
They may offer a cloak of anonymity, but you can peep behind the veil and learn a little about who’s at the controls.
Betting on sports has been illegal in most states since 1992. Is it time that changed?
The US$17 million prize pool at The International Dota 2 Championships shows how much the industry has grown over the past decade.
You might think gamers are a closed, antagonistic and predominantly male-centred group. Fortunately, the reverse is often true.
After a new study found no link between the hours a person spends gaming and their cognitive abilities, we look at the evidence.
A 2011 Massachusetts law allows for the expansion of gambling, including slot machines. That law is now on the November 2014 election ballot for potential repeal. This is a real opportunity for voters…
Gambling is good business, or at least a profitable one. According to the American Gaming Association, in 2012 the 464 commercial casinos in the US served 76.1 million patrons and grossed $US37.34 billion…
During the past two decades, the US casino industry has expanded dramatically. According to the American Gaming Association, there are now nearly 1,000 commercial and tribal casinos in the country. Plans…
Imagine you see a new book by your favourite author. Unlike most books, this one is not finished yet. The author will send you updates when they are available so you can see the story develop as it is…
A British coroner has sparked anxiety among parents by linking Call of Duty, one of the most popular video games in the world, to teenage suicide. John Pollard says Call of Duty has “figured in recent…


















