Articles on Games
Displaying 21 - 40 of 108 articles
The gaming platform Roblox generated over US$2 billion last year. As the company aims to change how people interact online, we need to pay attention to the new digital futures being created.
Few copies remain of the earliest known board game produced in the US.
Children who play a lot learn skills such as sitting, crawling and standing quicker. Play also leads to better health and wellbeing as they grow older.
NYT’s latest game reveals how our memory works to remember words.
Cosy, personal games, as I discovered, can change the lives of the people who make them and those who play them.
People young and old love the classic video game Tetris. A working knowledge of the spatial reasoning concepts underlying Tetris can set students up for success in mathematics.
Our new Music and Games 2023 Benchmark aims to establish the scope and scale of Australia’s game music sector.
While most board games are designed for one person to win, climate change games are about saving the world.
There is no doubt that open world games are popular – the latest instalment of the critically acclaimed Zelda series is no exception, selling over 10 million copies worldwide in the first three days.
A new book explores the enormous Alien franchise spawned by the 1979 film.
Ancient rituals and games possess characteristics like repetition, structure and the use of symbolic objects that aid students in understanding the world.
The original Minecraft is generally regarded as one of the most successful computer games ever made – but its spinoffs never come close to achieving the same success.
Dobble is a card game that originated in France in 2009. It involves observation, articulation and speed.
Vampire Survivors distils the essence of compelling ‘just-one-more-go’ design to create an extremely satisfying game.
Cold war intrigue and an international legal fight were behind one of the most popular video games ever.
Recent events have forced fans to reconcile their love of Dungeons & Dragons with the reality that the game’s owner, Wizards of the Coast, is a large corporation with commercial interests at heart.
The game’s roots provide insights into capitalism that form part of teaching and research to this day.
Accessibility can be a major barrier between people with disabilities and their favourite games.
How to make a ‘fortune teller’ or ‘chatterbox’ with children, and why the paper activity targets many developmental domains at once.
Persuasive design in kids’ apps is often overlooked in the screen-time debate.



















