Articles on VR
Displaying 21 - 38 of 38 articles
A panel of winter sports experts told us that pandemic-enforced technological advances are providing hope for the shattered sector.
While a line of defensive players complicates a free kicker’s task to shoot on target, new research suggests it could also impede the goalie.
Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
How much does your virtual reality headset know about your life?
The performing arts sector will need to change after the pandemic. This new venture is a glimpse of how it might look.
From VR music festivals to immersive meeting spaces, headsets are go.
There are more than 101 ways to immerse yourself in a foreign place, without having to leave your living room.
Participants of both virtual reality-based and Skype-based therapy sessions voted greatly in favour of using VR, reporting high levels of engagement and realism.
Virtual Reality is failing to live up to the hype - but why? One problem is a lack of imagination. In a world of limitless possibilities, there’s no need to test-drive a virtual family sedan.
In VR you can explore the world from a different point of view. And studies have shown that experiencing new perspectives in the virtual world can alter your behaviour in real life.
Virtual reality can allow teachers and students to explore coral reefs or the inside of cells without leaving the classroom.
Mind wandering engages the same neural pathways used to receive stimuli from the real world, evoking emotions similar to real life. VR can elicit these same feelings.
Are you dreaming that you’re awake or are you living in a computer simulation? There might be no way to be sure.
Steel roller coasters remain hugely popular. But virtual reality is becoming an increasingly important addition to the industry.
Interactive cinema and the arts are at the forefront of research into brain-computer interaction.
Using nanostructures on a flat piece of glass can make lenses smaller, lighter and much cheaper – while providing better image quality.
VR is being applied to shopping, car manufacturing and exercise – but it remains a challenge to transport humans to new worlds with an acceptable sense of presence.
Will the arrival and popularity of Oculus Go and other VR systems make us think differently about alternative realities and so-called alternative facts?

















