Articles on Violence in media
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Historical games let us engage with the past, but what matters is how they frame this history, and what they ask players to do.
What’s behind the media and pop culture’s longstanding fascination with Mormon violence? And how often do they get the story right?
In 1994, Pulp Fiction dazzled audiences with its intricate storylines, cult cast and blackly comic tone. Its legacy is staggering.
‘Baby Reindeer’ raises questions about the effectiveness of content warnings. Viewers may still be vulnerable to secondary trauma, particularly those who have experienced similar violence.
Images of war, violence, suffering and death can have a traumatic impact on those who view them.
In children’s media, pain is depicted alarmingly frequently, usually unrealistically and often violently, but without empathy or help. These images of pain send all the wrong messages.
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
The media presents female victims as culpable for their own brutalisation. For Grace Millane, this meant her sexual preferences were more important than the horror of her death
Parents’ social media sharing about the potentially harmful impact of media on children reflects underlying questions about how to best protect and nurture impressionable minds.








