Articles on Videogames industry
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We saw Sony adjust prices for the PS5 mid-generation in response to production costs. So there’s no reason to assume the Switch 2 price will remain static.
A major update for dating simulation game Love and Deepspace has furrowed brows – it now includes a period tracker.
Our new Music and Games 2023 Benchmark aims to establish the scope and scale of Australia’s game music sector.
A former video game executive offers advice on how to land a job in the industry.
Some games developed in South Australia will now be able to access a rebate of 10% of production costs. It’s helpful but more is needed for Australia’s game industry to thrive.
Could the Olympics and other major sports be on the brink of bringing gamers into the ‘real’ sporting arena?
Untitled Goose Game is a global phenomenon out of an indie games house in Melbourne. Its success shows us where a little investment in games can lead.
Esports is huge business, attracting millions of players and huge tournament prizes. But investors are worried about the level of hype in the industry.
PlayerUnknown’s Battleground - a multiplayer, fight-to-the-death video game - was the most downloaded game for the first quarter of 2018. It feels like an immersive experience of today’s nightmares.
E.T.: The Extra Terrestrial has some stiff competition when it comes to terrible computer game design.
Australia’s videogame industry has called for an end to the government’s silence around funding. And with local games competing on the world stage, it’s time for the cultural medium to be recognised alongside TV and film.
Readers read, viewers watch and players do. That level of engagement gives games real power to influence people both within and outside the play itself.
Gamification in schools teaches children that they should expect their every move to be watched, rated, and possibly shared publicly.
People want video games and interactive experiences that help them explore deep and meaningful themes, such as creating family, valuing diversity and living responsibly.
From niche player to chart hit, the characteristic sound of videogames has had a considerable influence on music.
With the boundaries between film and game eroding, why are more people not exploiting the potential for cross-media creations?
This exclusion of games from artistic funding in this year’s budget follows the cancellation of the Interactive Media Fund in last year’s budget. Where to now for the Australian videogame industry?
The UK’s video games industry body Tiga has called for the products to be treated like other creative industries such as television or film, rather than mere “software”. There is a good argument for this…
Does the name Felix Kjellberg sound familiar? How about PewDiePie? … Still nothing? Clearly you’re not one of the 31 million subscribers to YouTube’s most successful channel, PewDiePie, starring 24-year-old…


















