It’s a perfect quick moral apocalypse for a doomscrolling public.
- Senior Lecturer - Games and Interactivity, Swinburne University of Technology
EA Sports and FIFA will part ways after almost 30 years of collaboration, and will each be going at games alone.
We live in the time of the ‘quantified self’. This means we’re constantly under pressure to use technology to ‘optimise’ ourselves, and may be why many people view gaming as a ‘waste of time’.
Google’s Stadia and Apple Arcade will rattle the gaming world this year. Both aim to solve current limitations, but as user experience improves, issues around connectivity and cost arise.
The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
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