- Media and Communication Scholar, Edith Cowan University
I am a media and communications researcher. Having completed my PhD on gender and games at The University of Western Australia, my core research focus revolves around player engagement with video games and communities of play. Much of my work uses Deleuzoguattarian concepts to examine the role gender plays in game cultures and communities.
I am working on projects including: why players enjoy certain games and what impact these games have on attitudes and behaviours; the economics of game production; how game design can impact communities of play; how social media communities regulate toxic gamer behaviour, and the manosphere.
Experience
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2024–presentResearcher, Edith Cowan University
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2022–2024Researcher, Curtin University
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2015–2022Media and Communication Scholar, The University of Western Australia
Education
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2019The University of Western Australia, Doctor of Philosophy
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2013The University of Western Australia, BA(Hons) Communication and Media Studies
Publications
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2025Communication Research and Practice, If it looks like violent extremism, and acts like violent extremism … : comparing the framing of two Sydney stabbing attacks
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2025Video games and gender assemblages: understanding #Gamergate and beyond,
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2025Well Played, “Ah, Traveler, we meet again!” Gnostic Themes in Genshin Impact
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2024BMC Health Services Research, What happens at two? Immunisation stakeholders’ perspectives on factors influencing sub-optimal childhood vaccine uptake for toddlers in regional and remote Western Australia
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2024M/C Journal, “This kind of life has no meaning”: Neru’s Vocaloid album CYNICISM
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2024The Routledge international handbook of critical disability studies, Disability and digital public health communication: Gamification and accessibility
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2024Journal of Sociology, ‘I leave most of the decisions up to her:’ Gendered parenting, un/equal decision work, and responsibility for COVID-19 vaccination
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2023Journal of Paediatrics and Child Health, Parents’ COVID‐19 vaccine intentions for children under 5 years: Brief reflections from a qualitative study
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2022Games and Culture, “She's Built Like a Tank”: Player Reaction to Abby Anderson in The Last of Us: Part II
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2022PLoS ONE, COVID-19 vaccine knowledge, attitudes, and experiences of health care workers in Perth, Western Australia: A qualitative study
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2022Journal of Health Communication, Communication is not a virus: COVID-19 vaccine-critical activity on Facebook and implications for the ‘infodemic’ concept
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2022PLoS ONE, Evidence that digital game players neglect age classification systems when deciding which games to play
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2022Gamevironments, Cultural Production of Video Games: Conditions of Control and Resistance
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2022Australian Journal of Political Science, Reopening to the world: How safety, normality and trust in government shape young adults’ COVID-19 vaccine intentions
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2022Games and Culture, ‘Thank you for your compliance’: Overwatch as a Disciplinary System
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2021Games and Culture, “Thank you for your compliance”: Overwatch as a disciplinary system
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2021Persona Studies, HYPE SOURCE: G Fuel’s Contemporary Gamer Persona and its Navigation of Prestige and Diversity
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2021Frontiers in Communication, Manufacturing Consent for Vaccine Mandates: A Comparative Case Study of Communication Campaigns in France and Australia
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2021Vaccine, COVID-19 vaccine Mandates: An Australian attitudinal study
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2020Australian Journal of Political Science, Confronting Incel: exploring possible policy responses to misogynistic violent extremism
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2020Journal of Gaming and Virtual Worlds, Video games through the refrain: Innovation and familiarity
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2015Continuum: Journal of Media & Cultural Studies, The position of women in video game culture: Perez and Day's Twitter Incident
Research Areas
- Culture, Gender, Sexuality (200205)
- Computer Gaming And Animation (190202)