I am a media and communications researcher. Having completed my PhD on gender and games at The University of Western Australia, my core research focus revolves around player engagement with video games and communities of play. Much of my work uses Deleuzoguattarian concepts to examine the role gender plays in game cultures and communities.

I am working on projects including: why players enjoy certain games and what impact these games have on attitudes and behaviours; the economics of game production; how game design can impact communities of play; how social media communities regulate toxic gamer behaviour, and the manosphere.

Experience

  • 2024–present
    Researcher, Edith Cowan University
  • 2022–2024
    Researcher, Curtin University
  • 2015–2022
    Media and Communication Scholar, The University of Western Australia

Education

  • 2019 
    The University of Western Australia, Doctor of Philosophy
  • 2013 
    The University of Western Australia, BA(Hons) Communication and Media Studies

Publications

  • 2025
    Communication Research and Practice, If it looks like violent extremism, and acts like violent extremism … : comparing the framing of two Sydney stabbing attacks
  • 2025
    Video games and gender assemblages: understanding #Gamergate and beyond,
  • 2025
    Well Played, “Ah, Traveler, we meet again!” Gnostic Themes in Genshin Impact
  • 2024
    BMC Health Services Research, What happens at two? Immunisation stakeholders’ perspectives on factors influencing sub-optimal childhood vaccine uptake for toddlers in regional and remote Western Australia
  • 2024
    M/C Journal, “This kind of life has no meaning”: Neru’s Vocaloid album CYNICISM
  • 2024
    The Routledge international handbook of critical disability studies, Disability and digital public health communication: Gamification and accessibility
  • 2024
    Journal of Sociology, ‘I leave most of the decisions up to her:’ Gendered parenting, un/equal decision work, and responsibility for COVID-19 vaccination
  • 2023
    Journal of Paediatrics and Child Health, Parents’ COVID‐19 vaccine intentions for children under 5 years: Brief reflections from a qualitative study
  • 2022
    Games and Culture, “She's Built Like a Tank”: Player Reaction to Abby Anderson in The Last of Us: Part II
  • 2022
    PLoS ONE, COVID-19 vaccine knowledge, attitudes, and experiences of health care workers in Perth, Western Australia: A qualitative study
  • 2022
    Journal of Health Communication, Communication is not a virus: COVID-19 vaccine-critical activity on Facebook and implications for the ‘infodemic’ concept
  • 2022
    PLoS ONE, Evidence that digital game players neglect age classification systems when deciding which games to play
  • 2022
    Gamevironments, Cultural Production of Video Games: Conditions of Control and Resistance
  • 2022
    Australian Journal of Political Science, Reopening to the world: How safety, normality and trust in government shape young adults’ COVID-19 vaccine intentions
  • 2022
    Games and Culture, ‘Thank you for your compliance’: Overwatch as a Disciplinary System
  • 2021
    Games and Culture, “Thank you for your compliance”: Overwatch as a disciplinary system
  • 2021
    Persona Studies, HYPE SOURCE: G Fuel’s Contemporary Gamer Persona and its Navigation of Prestige and Diversity
  • 2021
    Frontiers in Communication, Manufacturing Consent for Vaccine Mandates: A Comparative Case Study of Communication Campaigns in France and Australia
  • 2021
    Vaccine, COVID-19 vaccine Mandates: An Australian attitudinal study
  • 2020
    Australian Journal of Political Science, Confronting Incel: exploring possible policy responses to misogynistic violent extremism
  • 2020
    Journal of Gaming and Virtual Worlds, Video games through the refrain: Innovation and familiarity
  • 2015
    Continuum: Journal of Media & Cultural Studies, The position of women in video game culture: Perez and Day's Twitter Incident

Research Areas

  • Culture, Gender, Sexuality (200205)
  • Computer Gaming And Animation (190202)

Contact Sian for

  • Research collaboration