Miikka J. Lehtonen

(He/him)
With live service games, players are learning that what they’ve really bought is not a game but access to it. And, evidently, that access is something that can be revoked. (Unsplash/Samsung Memory)

‘Stop Killing Games’: Demands for game ownership must also include workers’ rights

With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.

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