- Lecturer, School of Computing & Information Systems/Interaction Design Lab, The University of Melbourne
Melissa Rogerson is a Lecturer in the School of Computing and Information Systems. Her research has focused on the hobbyist experience of modern boardgames. It examines what players value about boardgames and boardgame play, as well as how they use the game and its components during play. Her research has been published at Game Studies conferences, in Games and Culture, and at the CHI conference in Human-Computer Interaction. Melissa's current research examines hybrid boardgames which combine physical pieces with digital elements.
Experience
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2020–presentLecturer, The University of Melbourne
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2019–2019Associate Lecturer, The University of Melbourne
Education
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2019The University of Melbourne, PhD
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2014Curtin University, GradDipInetComm
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2004RMIT University, GradCertSoftDev
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1991Monash University, BA(Hons)
Publications
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2019Escaping With the Family: Cooperation and Collaboration in a Single-use Boardgame. , Well Played 8(2), 49-88.
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2018Finding time for tabletop: Board game play and parenting, Games and Culture 13 (3), 280-300
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2018Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. , CHI Conference on Human Factors in Computing Systems
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2016I Love All the Bits: The Materiality of Boardgames, CHI Conference on Human Factors in Computing Systems
Grants and Contracts
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2019Examining the "Digital" in Hybrid Digital Boardgames
- Role:
- CI
- Funding Source:
- Game-In-Lab
Research Areas
- Computer Human Interaction (080602)
Contact Melissa for
- General
- Media request
- Speaking request
- Consulting / Advising
- Research collaboration
- Research supervision
- Location: Melbourne, Australia
- Website
- X (formerly Twitter): @melissainau
- Article Feed
- ORCID
- Joined