- Professor in Human-Computer Interaction, ARC Future Fellow, University of Sydney
Not all engagement with AI chatbots looks the same – far from it.
Games with ‘loot boxes’ should be classified for over-15s – but a new study shows many of the most popular mobile games completely ignore the rules.
Kids who play Roblox games describe ‘scary’ virtual currencies and ‘cash grab’ random rewards.
All of these games are easy to get hooked on. And best of all, they don’t require hours of commitment or any prior gaming experience.
In China, many people see video games as ‘spiritual opium’. However, laws restricting young people’s play have proven difficult to enforce in practice.
Australia is set to ban kids under 16 from social media. Depending on the definition, online games with social features could be in the firing line – which would be detrimental.
Lebih dari 30 juta orang bermain Roblox tiap harinya - dan ada jutaan kreator juga yang membuat permainan di Roblox. Bagaimana bisa Roblox sesukses ini?
Facebook’s parent company is now called Meta, as part if its move to embrace the metaverse - the blurring of the online and real worlds via virtual and augmented reality technologies.
Facebook is adamant its new “smart glasses” won’t be a privacy nightmare. But it is clearly bidding to normalise the use of wearable tech. And if video Ray-Bans go mainstream, what comes next?
There’s not enough scholarly evidence to suggest game companies can control our minds or our wallets.
Augmented reality has largely enjoyed cover from critique by being taken as a benign gaming technology. But recent developments suggest we need to get serious about it.
More than 30 million people play Roblox every day - and millions also make their own games for the booming kid-friendly digital platform.
Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
The Oculus Quest 2 headset is the latest step in the construction of a ‘mirrorworld’ built on high-tech surveillance and targeted advertising.
Digital play can be a great substitute for play in the physical world. Research shows playing on a screen builds many of the same skills.
Fortnite developer Epic Games deployed its own in-app payment system to circumvent a 30% transaction fee taken by Apple and Google. Fortnite got the boot, and multiple lawsuits ensued.
Tech companies have big plans for augmented reality, but all of them involve huge amounts of surveillance of our everyday lives.
Russian experiments with VR for cows are unlikely to achieve much, going by past research on how animals interact with computers
Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
New research uncovers how Australian children actually use Minecraft – shedding light on what devices they use, the social nature of play and a reality check on claims of gender-neutrality.
From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
In-app purchases and ‘loot boxes’ in mobile games deliver easy cash for developers and publishers of digital games - and kids are easily sucked in.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
An experiment providing interactive games for orang-utans is showing the potential for digital technology to enrich the lives of zoo animals.
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