The acquisition of EA for US$55 billion is a continuation of similar consolidation trends that have been seen across the creative sector, including music, film and television.
- Associate Professor of Labour and Employment Relations, DAN Department of Management & Organizational Studies, Western University
Recent waves of layoffs shine a light on the systemic issues in the game industry and the post-graduation promises universities are making to students.
In an important step for an industry that has been accused of exploitative working conditions for decades, video game workers in Edmonton recently voted to unionize for the first time in Canada.
The gaming industry is plagued by accusations of discrimination and harassment. Companies must realize that a commitment to equity and diversity on paper is worthless without real action and change.
The COVID-19 crisis is transforming work and how it is done, not just in universities. If managers think that they unilaterally know how to manage remote work, disorder could become chaos.
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