Jason Kennedy

(He / him)

Senior Lecturer (Above the Bar) in Animation, Visual Effects & Game Design with extensive expertise in animated performance, motion capture, virtual production, live-action performance, and scientific visualisation. Professional animator and actor with a interdisciplinary research portfolio spanning animation, performance theory, psychology, and palaeontology. Proven leader in curriculum development, interdisciplinary collaboration, technology-enhanced learning, and the critique of generative AI. Strong record of peer-reviewed publications, competitive research funding, international exhibitions, and award-winning scientific reconstruction. Experienced supervisor of doctoral and master’s creative-practice research, with graduates employed at major studios including Wētā FX, Industrial Light & Magic, and Sony Pictures Animation. Highly proficient with industry-standard tools such as Maya, Unreal Engine, MotionBuilder, Faceware, ZBrush, After Effects, and Nuke. Actively contributes to faculty governance through service on committees including the Faculty Research Board and Academic Board. Committed to culturally responsive pedagogy and the advancement of embodied, practice-led animation education.

Experience

  • 2008–present
    Senior Lecturer Above the Bar of Animated Performance, Auckland University of Technology

Education

  • 2021 
    Auckland University of Technology, PhD / Performance in Animation
  • 2007 
    University of Cincinnati, MFA / Electronic Art
  • 2004 
    Albion College, BA / Fine Art

Publications

  • 2026
    Kennedy, J. & Sumanarathna, A. R. Toward an interdisciplinary 3D animation design process for palaeoart: Visualising Quaternary megafauna from Sri Lanka’s Sabaragamuwa Basin, Palaeontologia Electronica, 29(2), 1-39. https://doi.org/10.26879/1616
  • 2025
    Performing Animation: Practical Foundations for Better Video Reference, LINK Praxis Global South Design Research Journal, 3(1), 185–221. https://doi.org/10.24135/link-praxis.v3i1.40
  • 2025
    Epiphanic resolution: The effects of video compression on the believability of computer-generated characters. , Animation: Practice, Process & Production. 14(1), 45-69. https://doi.org/10.1386/ap3_00060_1
  • 2024
    Najafi, H., Kennedy, J., Ramsay, E., Todoroki, M., & Bennett, G. A pedagogical workflow for interconnected learning for animation, visual effects, and game design students., In SIGGRAPH Asia 2024 Educator's Forum (SA '24). Association for Computing Machinery, New York, NY, USA, Article 10 (pp. 1–7). https://doi.org/10.1145/3680533.3697059
  • 2024
    Cross-disciplinary communication strategies to support scientifically accurate animation: Reconstructing Pleistocene megafauna in Sri Lanka, In Animating Change: 35th Annual Conference of the Society for Animation Studies (pp. 65–66). Sydney.
  • 2022
    Vactor ontologies: Framing acting within a motion capture context, International Journal of Performance Arts and Digital Media, 18(3), 341–356. https://doi.org/10.1080/14794713.2021.1974727
  • 2021
    Cataloguing vactors by performance style and genre in films from 2010–2013, In C. Ferreira (Ed.), Proceedings of the 9th International Conference on Illustration & Animation (CONFIA) (pp. 555–563). Aveiro: Instituto Politécnico do Cávado e do Ave. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2021_proceedings.pdf
  • 2021
    Acting and Its Double: A Practice-Led Investigation of the Nature of Acting Within Performance Capture, Doctoral thesis, Auckland University of Technology. https://hdl.handle.net/10292/13943
  • 2021
    The animator’s sensorium: The impact of acting and animation experience on creating reference performances, Animation: Practice, Process & Production, 10(1), 95–116. https://doi.org/10.1386/ap3_000028_1
  • 2020
    Cataloguing vactors by performance style in films from 2010, In Proceedings of the 8th International Conference on Illustration & Animation (CONFIA) (pp. 147–158). Barcelos: Instituto Politécnico do Cávado e do Ave. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2020_proceedings.pdf
  • 2019
    Critiquing the screen presence of synthespian counterparts, In C. Ferreira (Ed.), Proceedings of the 7th International Conference on Illustration & Animation (CONFIA) (pp. 190–202). Viana do Castelo. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2019_proceedings.pdf
  • 2019
    Acting-centred definitions of vactors, synthespians, and digital doubles, In J. Park, J. Nam, & J. W. Park (Eds.), ISEA 2019: Proceedings of the 25th International Symposium on Electronic Art (pp. 297–305). Gwangju. http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf
  • 2017
    The protean double: Critiquing the screen presence of synthespian counterparts, In 29th Annual Conference of the Society for Animation Studies: And Yet It Moves! Padova.
  • 2017
    Defining and cataloguing synthespian performances in film, In E. Borjan & N. Gilić (Eds.), Hrvatski Filmski Ljetopis, 95, 67–68. Zagreb, Croatia. http://www.hfs.hr/nakladnistvo_hflj_detail.aspx?sif=144
  • 2017
    The animator’s (missing) hand: How practice informs seeing in 3D animation, In Proceedings of the 5th International Conference on Illustration & Animation (CONFIA) (pp. 298–309). Guimarães. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2017_proceedings.pdf
  • 2016
    Automation versus animation: A case for the affective potential of CG animation, In The Cosmos of Animation: 28th Annual Conference of the Society for Animation Studies (p. 98). Singapore.
  • 2015
    Gauging meaningful reference performance in animation and motion capture, In Proceedings of the Cumulus Conference Milano 2015 (pp. 941–948). Milan: McGraw-Hill. https://iris.unito.it/retrieve/handle/2318/1547460/104873/cumulus-2015-054Experimenting.pdf
  • 2015
    Beyond the mirror: Producing emotionally-authentic facial performance for animation reference, In Proceedings of the 3rd International Conference on Illustration & Animation (CONFIA) (pp. 101–114). Braga. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2015_proceedings.pdf
  • 2013
    Character acting: A case for better animation reference, In Proceedings of the 4th Annual Conference of the Popular Culture Association of Australia and New Zealand (pp. 11–20). Brisbane. https://ndhadeliver.natlib.govt.nz/delivery/DeliveryManagerServlet?dps_pid=IE37953347

Professional Memberships

  • Eco Astronomy, Inc
  • Society for Animation Studies
  • VFX Research Network

Contact Jason for

  • General
  • Media request
  • Speaking request
  • Consulting / Advising
  • Research collaboration
  • Research supervision