- Senior Lecturer Above the Bar of Animated Performance, Auckland University of Technology
Senior Lecturer (Above the Bar) in Animation, Visual Effects & Game Design with extensive expertise in animated performance, motion capture, virtual production, live-action performance, and scientific visualisation. Professional animator and actor with a interdisciplinary research portfolio spanning animation, performance theory, psychology, and palaeontology. Proven leader in curriculum development, interdisciplinary collaboration, technology-enhanced learning, and the critique of generative AI. Strong record of peer-reviewed publications, competitive research funding, international exhibitions, and award-winning scientific reconstruction. Experienced supervisor of doctoral and master’s creative-practice research, with graduates employed at major studios including Wētā FX, Industrial Light & Magic, and Sony Pictures Animation. Highly proficient with industry-standard tools such as Maya, Unreal Engine, MotionBuilder, Faceware, ZBrush, After Effects, and Nuke. Actively contributes to faculty governance through service on committees including the Faculty Research Board and Academic Board. Committed to culturally responsive pedagogy and the advancement of embodied, practice-led animation education.
Experience
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2008–presentSenior Lecturer Above the Bar of Animated Performance, Auckland University of Technology
Education
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2021Auckland University of Technology, PhD / Performance in Animation
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2007University of Cincinnati, MFA / Electronic Art
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2004Albion College, BA / Fine Art
Publications
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2026Kennedy, J. & Sumanarathna, A. R. Toward an interdisciplinary 3D animation design process for palaeoart: Visualising Quaternary megafauna from Sri Lanka’s Sabaragamuwa Basin, Palaeontologia Electronica, 29(2), 1-39. https://doi.org/10.26879/1616
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2025Performing Animation: Practical Foundations for Better Video Reference, LINK Praxis Global South Design Research Journal, 3(1), 185–221. https://doi.org/10.24135/link-praxis.v3i1.40
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2025Epiphanic resolution: The effects of video compression on the believability of computer-generated characters. , Animation: Practice, Process & Production. 14(1), 45-69. https://doi.org/10.1386/ap3_00060_1
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2024Najafi, H., Kennedy, J., Ramsay, E., Todoroki, M., & Bennett, G. A pedagogical workflow for interconnected learning for animation, visual effects, and game design students., In SIGGRAPH Asia 2024 Educator's Forum (SA '24). Association for Computing Machinery, New York, NY, USA, Article 10 (pp. 1–7). https://doi.org/10.1145/3680533.3697059
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2024Cross-disciplinary communication strategies to support scientifically accurate animation: Reconstructing Pleistocene megafauna in Sri Lanka, In Animating Change: 35th Annual Conference of the Society for Animation Studies (pp. 65–66). Sydney.
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2022Vactor ontologies: Framing acting within a motion capture context, International Journal of Performance Arts and Digital Media, 18(3), 341–356. https://doi.org/10.1080/14794713.2021.1974727
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2021Cataloguing vactors by performance style and genre in films from 2010–2013, In C. Ferreira (Ed.), Proceedings of the 9th International Conference on Illustration & Animation (CONFIA) (pp. 555–563). Aveiro: Instituto Politécnico do Cávado e do Ave. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2021_proceedings.pdf
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2021Acting and Its Double: A Practice-Led Investigation of the Nature of Acting Within Performance Capture, Doctoral thesis, Auckland University of Technology. https://hdl.handle.net/10292/13943
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2021The animator’s sensorium: The impact of acting and animation experience on creating reference performances, Animation: Practice, Process & Production, 10(1), 95–116. https://doi.org/10.1386/ap3_000028_1
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2020Cataloguing vactors by performance style in films from 2010, In Proceedings of the 8th International Conference on Illustration & Animation (CONFIA) (pp. 147–158). Barcelos: Instituto Politécnico do Cávado e do Ave. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2020_proceedings.pdf
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2019Critiquing the screen presence of synthespian counterparts, In C. Ferreira (Ed.), Proceedings of the 7th International Conference on Illustration & Animation (CONFIA) (pp. 190–202). Viana do Castelo. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2019_proceedings.pdf
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2019Acting-centred definitions of vactors, synthespians, and digital doubles, In J. Park, J. Nam, & J. W. Park (Eds.), ISEA 2019: Proceedings of the 25th International Symposium on Electronic Art (pp. 297–305). Gwangju. http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf
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2017The protean double: Critiquing the screen presence of synthespian counterparts, In 29th Annual Conference of the Society for Animation Studies: And Yet It Moves! Padova.
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2017Defining and cataloguing synthespian performances in film, In E. Borjan & N. Gilić (Eds.), Hrvatski Filmski Ljetopis, 95, 67–68. Zagreb, Croatia. http://www.hfs.hr/nakladnistvo_hflj_detail.aspx?sif=144
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2017The animator’s (missing) hand: How practice informs seeing in 3D animation, In Proceedings of the 5th International Conference on Illustration & Animation (CONFIA) (pp. 298–309). Guimarães. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2017_proceedings.pdf
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2016Automation versus animation: A case for the affective potential of CG animation, In The Cosmos of Animation: 28th Annual Conference of the Society for Animation Studies (p. 98). Singapore.
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2015Gauging meaningful reference performance in animation and motion capture, In Proceedings of the Cumulus Conference Milano 2015 (pp. 941–948). Milan: McGraw-Hill. https://iris.unito.it/retrieve/handle/2318/1547460/104873/cumulus-2015-054Experimenting.pdf
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2015Beyond the mirror: Producing emotionally-authentic facial performance for animation reference, In Proceedings of the 3rd International Conference on Illustration & Animation (CONFIA) (pp. 101–114). Braga. https://confia.ipca.pt/wp-content/uploads/2024/05/confia_2015_proceedings.pdf
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2013Character acting: A case for better animation reference, In Proceedings of the 4th Annual Conference of the Popular Culture Association of Australia and New Zealand (pp. 11–20). Brisbane. https://ndhadeliver.natlib.govt.nz/delivery/DeliveryManagerServlet?dps_pid=IE37953347
Professional Memberships
- Eco Astronomy, Inc
- Society for Animation Studies
- VFX Research Network
Contact Jason for
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- Location: Auckland, New Zealand
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