- Associate Professor, Queensland University of Technology
Our new Music and Games 2023 Benchmark aims to establish the scope and scale of Australia’s game music sector.
We asked five experts to analyse and grade the Coalition and ALP arts and cultural policies.
The recent acquisition is the largest in video game history. Here’s what it will mean for players, developers and the future of video gaming
Some games developed in South Australia will now be able to access a rebate of 10% of production costs. It’s helpful but more is needed for Australia’s game industry to thrive.
The Australian Classification Board has “refused classification” for at least four videogames in recent months. Such bans show the introduction of an R18+ classification was not a win for players.
Australia’s videogame industry has called for an end to the government’s silence around funding. And with local games competing on the world stage, it’s time for the cultural medium to be recognised alongside TV and film.
This exclusion of games from artistic funding in this year’s budget follows the cancellation of the Interactive Media Fund in last year’s budget. Where to now for the Australian videogame industry?
Recently, I’ve found myself reacting quite strongly against games I haven’t played yet. Occasionally, to games that haven’t even been released yet. I’ve found myself immediately sceptical and hostile when…
As part of the Liberal government’s slash-and-burn budget on Tuesday night was the surprise announcement that the Australian Interactive Games Fund was to be cut, effective immediately. First announced…
(Correction: This article initially misquoted the “Play, don’t replay” webpage as saying “this simple trick” when in fact it says “this simple technique”. I apologise for this error.) A few days ago, renowned…
According to a press release sent out by the Game Developers Conference (GDC) at the end of last week, over 24,000 people attended the conference this year. One of the most interesting things about GDC…
I am currently in San Francisco to attend the annual Game Developers Conference (GDC). It’s the biggest event in the games industry, depending on what measuring stick you use. E3 in Los Angeles is the…
While in Berlin a couple of weeks ago, I had the great pleasure to be able to casually hang out with some of the developers from Yager, the studio responsible for Spec Ops: The Line. In 2012, I wrote a…
This month I am trekking around Europe with my partner, and I had the good fortune to be in London on the night of the fifth Wild Rumpus event. In a gallery space in central London on a Saturday night…
The enthusiasm around crowdfunding has long since peaked. From game studio Double Fine’s explosive $3 million success with Double Fine Adventure to Rob Thomas’s $5 million for for a Veronica Mars movie…
I love writing and reading Games Of The Year posts. It’s so nice to just once every year be given the liberty to think back on the games you played, not forward to the games you might play in the future…
[This article was first published this week on the game culture website Unwinnable, but I thought it might also be of interest for the Conversation crowd.] I. I’ve been reading a lot of critic Susan Sontag’s…
Today, Microsoft launches their new console, the Xbox One, around the world, starting with an absurdly spectacular light show in Sydney Harbour. Meanwhile, Sony’s new console, the Playstation 4, arrived…
For a lot of people, videogames are a very particular thing: a graphically advanced spectacle of guns and cars for old boys and young men, played on an Xbox or a Playstation console, or a powerful gaming…
Advertising is, of course, limited in what it can actually tell us about an object, intentionally skewed as it is to paint that object in a positive light. What advertising can reveal, however, is what…
Earlier this week, game critic and blogger John Brindle produced a glorious diatribe of tweets about a moment of impermanent beauty in Rockstar’s Grand Theft Auto V. He narrates how a randomised mission…
Melbourne-based studio Kumobious’s recent iPhone game Duet is deceptively simple. Tapping on the left or the right sides of the screen spins a circle at the bottom of the screen clockwise or anti-clockwise…
Last week’s Freeplay Independent Games Festival in Melbourne served as a reminder that videogames – all videogames – are culturally significant. Freeplay, which gives people from Australia’s videogame…
Is there an explicit link between playing violent videogames and becoming a deadly killer? If we are to take seriously a new study published in the journal Communication Research, there seems to be. Cue…
Researchers at Baylor University in the US have conducted a study that reportedly shows players get more pleasure from videogames that use motion and gesture controllers (such as the Nintendo Wiimote…
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