- Senior Lecturer in Digital Cultures, Australian Research Council DECRA Fellow, University of Sydney
Games with ‘loot boxes’ should be classified for over-15s – but a new study shows many of the most popular mobile games completely ignore the rules.
We saw Sony adjust prices for the PS5 mid-generation in response to production costs. So there’s no reason to assume the Switch 2 price will remain static.
In China, many people see video games as ‘spiritual opium’. However, laws restricting young people’s play have proven difficult to enforce in practice.
The virtual office promised by the metaverse could bring enhanced surveillance and the drawbacks of online culture to the workplace.
Scams in both the crypto gaming and blockchain space more broadly are increasing.
Facebook’s parent company is now called Meta, as part if its move to embrace the metaverse - the blurring of the online and real worlds via virtual and augmented reality technologies.
Facebook is adamant its new “smart glasses” won’t be a privacy nightmare. But it is clearly bidding to normalise the use of wearable tech. And if video Ray-Bans go mainstream, what comes next?
There’s not enough scholarly evidence to suggest game companies can control our minds or our wallets.
Augmented reality has largely enjoyed cover from critique by being taken as a benign gaming technology. But recent developments suggest we need to get serious about it.
Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
The Oculus Quest 2 headset is the latest step in the construction of a ‘mirrorworld’ built on high-tech surveillance and targeted advertising.
Fortnite developer Epic Games deployed its own in-app payment system to circumvent a 30% transaction fee taken by Apple and Google. Fortnite got the boot, and multiple lawsuits ensued.
Tech companies have big plans for augmented reality, but all of them involve huge amounts of surveillance of our everyday lives.
Having trouble playing the latest video game? New AI tools can learn how you and others play, and help you be a better player.
You might be under the impression that video games are more accessible than they’ve ever been. But serious efforts to make gaming available for people living with disability remain rare.
Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
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